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22 of 23 found the following review helpful:
Forewarning: I am presuming this follows pattern.Jul 31, 2003
As I said in my title, presuming that Konami follows the pattern (e.g. Duel Monsters 5 in Japan became Eternal Duelist Soul in America, Duel Monsters 6 in Japan became Worldwide Edition in America), Yu-Gi-Oh! The Sacred Cards (which I strongly suspect will be the American version of Duel Monsters 7) will be a massive improvement upon its predeccesors. With an updated dueling field featuring thumbnail views of the cards themselves on the field (no more tedious checking of cards to find out what it is), better effects, and even, I have heard it rumored, voice effects from the actors from the show! That last is in the Japanese version, but if it is as big a hit as it sounds, I can hardly believe that Konami would remove it.What IS definate is the way the game will now be played. Eternal Duelist Soul had the player in a tournament setting, where the players were listed and one chose what duelist to battle. Worldwide Edition updated that somewhat with the city-division idea which gave some reality to the game. The Sacred Cards, or, as I've said, Duel Monsters 7, will instead chuck every type of duelist selection out the window and replace it with an RPG-style map. Wander the city of Domino and find a duelist. You want to duel Yugi Mouto? Cool, walk over to him and talk to him. You wanna duel Mai? Well, she looks busy, but maybe later. Think you're good enough for the great Seto Kaiba? Okay, that'll take some work, but beat enough duelists and we'll talk. The entire system has changed to give the player an excellent, visually appealing screen, while not losing any of the charm we gamers have come to expect from the Duel Monsters series. Duel!
24 of 26 found the following review helpful:
Very good game...but some flaws...Nov 26, 2003
By Summer I'm a really big fan of the Yu-Gi-Oh series and games. I own all of the Yu-Gi-Oh games and I would have to say that this one is not the best one. It has really good graphics and it did a great job of following the Yu-Gi-Oh series but...the game was almost too easy. But not just that, the dueling rules are kind of different from "Stairway to the Destined Duel", and the graphics aren't as good either. One of the problems that really bothers me is that you can't activate a trap when ever you want. For example, if you want to activate "Torrental Tribute" the game automatically does it for you. I don't really like this feature, since in the last game it would ask you when you want to activate the trap. Another thing is that the descriptions of the cards can be quite vague. I think that the game makers need to make the duelists such as Joey, Yugi, Marik, Umbra and Lumis, Kaiba etc. harder. I would say that the most annoying thing about the game is that it's like the first Yu-Gi-Oh game "Dark Duel Stories" and that there's a card limit and duelist level where you can't play certain cards because they are too advanced for you, which in most duelest's case is not the truth. I'm pretty advanced at dueling but since the game says that i'm not I am not able to play certain cards such as the Mystical Elf. Here are the good things about the game. I really like how the creators made it so you could walk around as a real person and talk to people such as Yugi and Joey, and I really liked seeing what they looked like on GB SP. The story plot is very accurate and I think many gamers would be pleased, although they altered a couple of things so that it would be appropriate for all ages. I also like how there is a card shop and that you can buy any cards that you want and don't have to worry about what pack of cards you should pick, and don't worry you do get money in this game. There are some other things about the game that I've really enjoyed but I don't want to give it away. I would say that the game overall is fun even if you have to learn to adjust to some different dueling techniques. And the only thing that I whish was that you could choose whether you want to be a boy or a girl character...after all I AM a girl and I have to play as a guy...!
45 of 55 found the following review helpful:
The Sacred CardsJul 27, 2003
Imagine a game in which you can finally see the awakening of the Egyptian God Cards. For some it's a dream come true but for others its means bold new and exciting possibilities. Each person has his or her own favorite God card, mine is the almighty Obelisk the Tormentor. I think that buying cards will be cool. I want Exodia the Forbidden One. You can even bet cards when battling other players in some ways it a great idea but in others, I really don't want to lose my good cards. But hey, how else will I take Obelisk from Kiaba, or Ra from Marik, and even Slifer from little Yugi. Once you obtain all three you'll be the best of the Battle City Tournament. No one will ever stand in your way, unless your friends also have them. No that would be a battle I would want to see God against God, with that kind of power the world will rumble from there furry.
8 of 8 found the following review helpful:
Borrow the game from someoneNov 28, 2003
... or buy it second-hand from a gameshop. It really is not worth the US$30 that it currently costs for you to buy retail. First of all, the game is short. It was very easy to win five of the six locator cards from the main characters like Espa and Rex. The monsters that you face are typically weak ones and very easily defeated. It is not till you go after the sixth card that things get challenging with the field change, but given how monsters of one type have an automatic advantage over those of another one, getting that last card is not too hard. The number of characters is pretty disappointing. Aside from the mid-level characters like Bones, Bandit Keith, and the Kaiba Corp duel computer, the generic characters in the game will only duel you once. Afterwards, the minor leaguers just make excuses; they are also not much of a challenge even in the beginning. You will also get tired of the same things that they say after awhile, which don't change till the script gets to certain points. You do, however, get to face the Ghouls, who are roughly equivalent to Espa and his counterparts in strength. They will also duel you multiple times. The scripting of the game, speaking of which, is heavily linear. At certain points, you are asked to make a choice, and I have yet to be able to work around the script. Frankly, it seems impossible; I can't even leave Yugi sinking in the sea when he jumps in. :-) My character has to go into the water for the rescue. The gameplay is, as many people had already mentioned, different than the actual tournament play. The rules are, for the most part, simplified, and the cards themselves - specifically their effects - are different also. A trap activates immediately once its conditions have been met; you have no say in its activation or even which trap gets activated aside from the order in which traps are placed. Certain magic cards like "Heavy Storm" do not work as expected, and monsters' effects need to be activated when they are first summoned. Oh, and your opponents rarely use their magic and trap cards, and magic cards are typically geared toward direct LP attacks or healing themselves. Lastly, people have been going gah-gah over the fact that you can use the god cards in the game. My response to these cards is a yawn. The cards may be nice and all - and their effects can be a game winner in the right conditions - but the summoning cost is very high at three monster sacrifices. Unless you are playing with high-powered (or monsters with duplication effects) monsters and (or?) a passive game with lots of traps, you are not going to get those monsters out there. There is also the fact that you have 38 cards (assuming that you get and use both Obelisk and Slifer/Osiris) in your deck, you may get one of the god cards immediately (and have to wait to get enough monsters onto the field) or delay winning the game till you draw a god card on your turn. Given that your deck is locked at 40 cards (and no more!) and you have a card cost limit, you will have to duel a long time before you can get all those high-powered monsters that you want to put into your deck. Luckily, god cards have no costs involved, but they still take up space. A side note - You also don't get Ra till the very end, so you will not be able to use it in your deck, and of the two remaining god cards, I consider Obelisk the better one - simply because of its base stats are not dependent on the number of cards you're holding. Its direct LP attack also helps more, but that's just my opinion. The best thing about this game is that it's so simple that it's addicting. It's easy to say to yourself "just let me beat this one final guy, and I'll quit playing" and find yourself still playing an hour later. The bad thing about it is, well, that it's so simple! Borrowing it or getting it as a present is best, and if you're spending your own money, then get it second-hand from someone else.
10 of 11 found the following review helpful:
THIS GAME IS AWSOME!!!!!Dec 07, 2003
By Ramiz Ahmad I rate this game 5 stars because you can walk around battle city and duel any duelist you want to! Also you can go into bulildings and places.But the problem is the locator cards.Those Rare hunters you batle dont give you any thing but they can unlock different places.Also if you get a high dulest level it will increase your cards by your dulest level and the stars stay the same!Thats why i rate this game 5 stars! Was this review useful?
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