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106 of 129 found the following review helpful:
SOCOM II was worth the wait.....Nov 12, 2003
So i put socom I away about 4 months ago- got tired of the cheating, the lagging, the booting. Even still i ran out to buy Socom II- and it was worth the wait. I jumped on immediatly to online play- never liked the one player game. Let me just tell you something- the graphics on this game blow away the first- they are insane! There are more new guns too. Which rock. The RPG's for the terrorists make the game that much better. Now your ducking from RPG blasts! The levels- they are even more insane! Im not to sure about all the names- but here is a breakdown of some of the levels: First off, all the old favorites are back- with some minor to major improvments. Blood Lake Pretty much the same except the graphics are way better and their are turrets now. Desert Glory Is back with better graphics and now you can blow up the wall where the terroists are. Frostfire is the same- except now all the tunnels connect- cool! Abanodoned. This level is messed up now! Its in total darkness! Holy cow this one is fun! Night Stalker is now in the day- which has mixed reviews Rat's Nest is pretty much the same- but darker. Death Trap- pretty much the sameOK- now to the new levels. Let me just tell you- these new levels just rock! Some of the names i dont remember or might screw up but here we go: Requiem Right off the bat, requiem shows you how awesome Socom II is. The graphics on this level are so tight its incredible. And the level is HUGE. This one is a lot of peoples favorite level right now. Imagine Blizzard in a big town. Did i mention it was in the snow? Sand Storm Wow. Is all i have to say about this level. Great fun. Seals try to penetrate the Terroists base- must breach the wall, and blow up their building- but watch out for the air strikes best part of the game! Shadow Falls This one shows the imagination of the creators. A huge swamp level in complete darkness. And i mean darkness. The level is so messed up its cool to play- but very hard. Fox Hunt Probably my favorite new level. Its an escort level- but takes place in a huge field with grass up to your stomach. One side has a river bed, the other a mountain. You try leading hostages through this without getting em killed! The best is lying in the high grass and picking people off with your M4A1SD. Crossroads I beleive thats what it calls- another favorite. Takes place in a town, its a demolition level. Grab the bomb and head for the terroists. The level is huge with many hiding places and houses/stores/restaurants to sneak around in- plus roofs and awnings. There's another town one- Vigalence- but it has to big the biggest map. Has a weird french/dutch feel to it- but the map is great. Fish Hook Fun little level- not that big of a deal. And theres more and more- but i havent gotten to em all yet. This game rocks- if you like the first one- get this one- you wont be disappointed...
30 of 35 found the following review helpful:
I've got morons on my side... (a review for single player only!)Sep 02, 2005
By Justin Ratcliff
"egovirus"
Okay, you can read about why this game is so great from everyone else. The graphics are great, yadda yadda yadda. But here's what no one seems to be mentioning. Team AI is ridiculous. The people you're sent out to do a mission with aren't smart enough to tie their own shoes, and spend most of their time catching bullets, or shooting you in the back if you're unlucky enough to be stuck in close quarters with them. More than a few times I've lost all patience with my team blowing the mission right at the critical moment and shot them in the face. Of course they eventually catch on and kill you right back.
Here are a few examples of the laughs I've had: "Bravo, clear room", Bravo opens door, stands in front of open door and proceeds to get shredded without even raising weapon to defend self; "Bravo, stealth to crosshairs", Bravo stands there looking stupid; "Bravo, regroup", one member shows up, the other has somehow gotten stuck to a handrail, and cannot move. I don't know about you, but one thing I cannot stand is having to baby-sit a team of imbeciles. The team play in the Ghost Recon series is so much better than this game. For one thing, you can switch control of players within your team at the push of a button. This effectively gives you access to every weapon in the inventory. Say you need to do some skull work on a distant guard... esta bien. Switch to your sniper, sit real quiet, pull trigger, move on. But in SOCOM II, if their not an easy target, forget it. And god forbid one of your team decides to shoot, and misses, because this causes them to lose their minds and keep shooting, even if they keep hitting the same patch of dirt 3 meters from their muzzle.
Oh, and the crap shoot that is the head shot in this game, wow. I find that shooting someone in their nugget only seems to drop them outright about half the time. If you shoot anyone in the head or face with a .223 within the ranges that are prevalent throughout this game, they're either going to die instantly, or be put out of action indefinitely. I've heard stories from Rangers bitching how they couldn't drop Taliban troops after plugging them three and four times with their M4's because the round's too small, but I guarantee you, if you shoot someone in their head, that's pretty much the end of their story.
Another thing I love is spending 20 or 30 minutes getting through a level, and then getting waxed for some ridiculous reason, and having to start all over again because some mouth breather on my team decided he should shoot through me to hit a target. This game would be sweet if I could play alone, or with one other cat that's smarter than the leather my boots are made out of. But that's not the case, and I'm left on struggle because of bad code writing, bad logic, and bad game play.
This game pales in comparison to either the Splinter Cell, or Ghost Reason regimes. Aspects of this game are truly great, no doubt, but coupled with the problems I've had, it's simply sub par compared to what else is out there, and I'm glad I got the Greatest Hit's copy, because if I'd paid full price for this, I'd likely be even more displeased.
Carry on.
11 of 12 found the following review helpful:
Socom2+Greatest Game everNov 13, 2003
By Ray D. Socom2 is a tactical shooter ps2 game. In single player mode you will play a US Navy Seal completing missions around the world to eliminate terrorist threat. In the online mode you can either play a Seal or a Terrorist and compete against other players from around the world. Between the single and online player modes this game offers an inifinte replay value. With new weapons like Shotguns, RPG's, Rocket Launchers, Land Mines etc. veteran players will have some new toys to play with and new players will have a large variety of things to learn. The single player mode has 12 missions and the online mode has 22 maps including 10 from the first Socom game. The online portion will no longer accept cheaters into the game so everyone can expect a fair and level playing ground. If you are looking for a challenging, fun and detailed game then this game is perfect for you. Overall this game is crisp, fast, intense and interesting. Enjoy! e seals member name: magnum email: rydr2102@msn.com
5 of 5 found the following review helpful:
not better than SOCOM IJul 02, 2007
By Will Blandin Overall, I recommend the SOCOM games. They are very well done. But when I read a review, I like to see the criticisms so I know what may make me decide weather or not to make the purchase. A few levels into this game and I am realizing I'm just not enjoying it the way I thoroughly enjoyed SOCOM I. I think these are great games but there are definitely some changes in II that are not for the better. cons: 1. overuse of foliage on many levels: Apparently some people are raving about the realistic leaves and foliage but it is so obstructive at times that game play becomes frustrating and annoying rather than it's main goal of being enjoyable. Sometimes I can't tell a plant from a team mate or an enemy. sometimes nothing can be seen but leaves making it impossible to spot enemies. They brush directly over the camera at times making it impossible to see ANYTHING. I believe the game should be realistic to a point, but this crosses the line and interferes with game play at times. 2. Team mates talking too much: suddenly your team mates are a bunch of jokers. commenting on certain people or areas of the game. When walking though a swamp one team member jokes about not bringing his bathing suit. Another makes jokes about a prostitute. Seems unprofessional and when using stealth to look out for terrorists, I don't want to hear jokes in my earpiece as I do it. And when they spot an enemy, they yell in your earpiece "WE'VE GOT COMPANY UP THERE ON THE BRIDGE!!!!" Yea, thanks for startling me. 3. NVG: the night vision goggles are absolutely horrible in SOCOM II. it's like watching a fuzzy, grainy TV station. In SOCOM I they were very clear, helpful and comfortable to use. 4. Targeting: unless you're very close to an enemy, your crosshairs will not turn red to indicate you have a good shot. in SOCOM I, you could spot an enemy very far away and target him easily. 5. Team mates shooting everything: sometimes you want to scope the area, or you're trying to lay low and just observe an enemy's movement and the team starts firing away. It seems team mates are just firing at anything that comes within sight even if the enemy hasn't spotted you and is not moving in for the kill. 6. Game difficulty: In the beginning of the game it allows you to chose difficulty settings. I chose the easiest one since I had never played it before. Well, after 3 incredibly easy and short levels, I wanted to change the difficulty to make it more challenging. Only to find I couldn't do so once I started. 7. Lack of specific line of travel: Some levels don't give you a line of travel to follow when looking at your map. Leaving you to decide which direction to go in to reach the next destination. If you veer slightly off course, the game warns you and most times immediately fails the mission within seconds. Not giving you enough time to realize your mistake and get back on course. 8. As always, bad AI. Team members seem to be day dreaming when terrorists are creeping up on you. At times I have led the entire way clearing the path of all enemies, only to have my team mates fail the mission because they failed to cover me, or got taken out by approaching terrorists. In some missions you lead a specialist with you to gather intel. After I cautiously open a door and am about to clear the room of terrorists, this fool decides to run right into the room ahead of me ( when he is ordered to FOLLOW ) and gets wasted. blowing the mission. The game can become tedious when having to reply an entire mission due to team mates blowing it over and over again. 9. Enemies take multiple gunshot wounds without flinching. I've hit terrorists with 5-7 bullets only to have them keep moving and firing.
5 of 5 found the following review helpful:
Best Online Game for PS2Dec 09, 2005
By Marc
"Snowman"
If you have a broadband connection and like shooting or military games, this is the one for you. Socom II offers a wide range of guns to choose from and an awesome online experience. If your thinking it's like a Halo game when it takes 60 bullets to kill someone, you're wrong. Socom II has a more realistic gameplay and it takes about 1-5 bullets to kill someone that if you actually hit them. Don't get the game unless you have a broadband connection because the single player experience is alright, but the multiplayer is what makes the game have any value. You can play up to 16 people online. 8 players per team. SEALs vs Terrorist in about 22 levels. I have to warn you about glitchers or so called "noobs" and "scrubs." There are many glitches in the game, but most of the time people don't glitch. There are rooms called "GNK" (Glitch No Kill) where people practice glitching. And the people that call people "noobs" and "scrubs" are just whinning because they suck and can't get a kill. The noob/scrub guns are the IW-80-A2 and the M14. I'll break down the game.
Graphics: 4.5/5 The graphics are pretty well done with the shadow effects and the rain falling in the water. The cinimatics are nicely put together.
Controls: 5/5 This is pretty much the only third-person shooter I've played, and by far the best of them. The controls are easy to get use to and you can toggle different controls on and off.
Sound: 4.5/5 The sound is very excellent in this game. The effects of gernades blowing up in your face and the explosions of the bridges are absolutely fabulous.
Fun: 5/5 Socom II is fun right when you enter a game, but when you first play it, its a little hard, but you'll get use to it. The game has a very high replay value along with the nice ranking system. But I have to say that some people rank up. One thing though. You must get the Sony Headset for the game. This gives you the full experience of the game.
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